The second of the three demons was named Bayrd, and was known to be a demon of greed. The party already knew the former Devil of Greed with a capital D and G, Mammon, and suspected he would be willing to give them some information. So they headed back to Faranoth and spoke with his employer, Elroar, who said that he was very happy with Mammon’s work and set up an appointment with him for the party.
Mammon had been promoted through the ranks with cold efficiency, and was by then head of accounting and bookkeeping for the city guard, reducing corruption and increasing the city’s tax revenue. It hadn’t gained him a lot of friends, but everybody had to grudgingly agree that he was doing his job quite well. He was also courting a middle-aged widow and hoped to someday marry her and provide for her fatherless children. The party wasn’t super interested in any of that, but Mammon made sure to tell them all about it anyway.
Once the subject of Bayrd came up, Mammon’s cheerful demeanor was replaced with the surly attitude he’d usually had when dealing with them. Bayrd, he said, was just a pale imitation of the real thing, a fool who took from others without offering anything whatsoever in return, a coward and a thief who hadn’t an honest bone in his body. The party was a little surprised and confused: why was Mammon so upset about a fellow greed demon? Mammon laughed at that, and asked just what the party had been told about these demons they were hunting for the big man in the LG offices. Bayrd, he said, was no true demon, but he didn’t want to spoil the fun, so he told them that they would have to ask their contact if they wanted to know the truth of things. Right then, all Mammon would tell them was that Bayrd’s base of operations was the Royal Crown Casino in Italy, where he duped people into paying to play games of chance and to buy overpriced rooms for overpriced food. The entire casino had a Forbiddance spell over it, which would make it impossible to teleport in or out of it, as well as impossible to banish Bayrd back to his home plane.
The party headed back outside, and immediately got back in touch with Mikoto. She was busy, and very short with them, but she could spare a minute or two. Artemis and Cheryl were a bit upset, saying that they had been misled, but Mikoto held firm and said that she had never lied to them or done anything wrong. The truth was that yes, the three demons they were hunting were actually rogue angels, but that didn’t change any of the facts of the situation. They were now considered demons, and they needed to be rounded up. The party argued that they were being used to clean up Mikoto’s mess, and Mikoto simply agreed that yes, yes they were. They wanted her and her entire organization to leave the mortal plane alone, right? How could she do that if these three were still causing problems? Condora agreed that the logic was sound, and Mikoto expressed her approval and said she was glad she’d given the enchanted quiver to someone so clearly on the ball. After the party fumed for a few more minutes, Mikoto ended the conversation and told them to get on with it. They still had two more to go.
At the casino, the party surrendered their weapons at the door, and began their search. Condora and Donavin gorged themselves at the free buffet, while Raziel and Cheryl kept an eye on security. Artemis bought some chips and made his way to a card table, where he began to subtly cheat to win himself several sizable prizes. Eventually, a pair of uniformed goons approached him and asked him to please come with them. They brought him through a locked door and into a small room, where they made it clear that they were going to break some of his bones for daring to cheat at their respectable establishment. Artemis didn’t want to go along with that, so he grabbed the short sword out of the belt of one of the men, stabbed him, and used his ring of blinking to phase through the doorway and into the hall. The other party members broke through the door to get to where Artemis had been taken, and Artemis valiantly hid himself hid in another locked room in the same hallway.
After a few rounds of righting, the door at the end of the employees-only hallway opened up to reveal Bayrd himself: a human with perfect hair and a very fancy suit. He introduced himself and pleaded for calm. Surely things could be worked out, just, please, everyone settle down before someone gets killed. There’s no need for that in his casino; it hurts the bottom line. Makes people sad. Makes people not want to come back. Just cash in your chips and go home before the nice people in the main hall are made uncomfortable. The party made it clear that they were interested in returning Bayrd where he came from. Bayrd made a pointing gesture towards the sky and raised his eyebrows. The party nodded. Bayrd turned around and fled down the hallway, slamming a button on the other side of the door that closed it tightly. The party muscled their way past the goons, who weren’t really keen on putting up a fight by then anyway, and broke down the door. They chased after Bayrd, who was descending deeper and deeper undergound, and eventually found themselves in a great stone chamber with half a dozen stone golems. The golems delayed them for long enough for Bayrd to escape.
Once the golems had all been dispatched, the party continued downward and downward, through pitch-black tunnels that forked, dead-ended, and constantly threatened to explode on them with hidden traps. Artemis took care of the traps, and the party’s dogged persistence meant that the dead ends only delayed the inevitable. They reached the bottom, and found one last fork in the path. On their left was a giant lead-lined vault door, and on the right was a small wooden one. A quick glance inside of the wooden door by Artemis, who simply stuck his head through thanks to his ring of blinking, revealed Bayrd to be hiding inside. The party considered simply killing him from outside with magic, but decided it might be better to at least get him to open the vault for them first. They opened the door and confronted the man, who begged for mercy and revealed that he wasn’t even the real Bayrd. He was, he claimed, actually a goblin who had been polymorphed by Bayrd and made to perform all of the day-to-day operations of the casino while the real article lived in the vault with all of his precious gold.
The party didn’t believe him at first, but eventually they decided to let him open the vault for them so that they could know for sure one way or the other. The fake Bayrd made no movement that would indicate that he had any magical power, and seemed harmless enough so long as they kept a tight grip on him. So he unlocked the vault, took a few cautious steps backward, and allowed the party to crack it open and peer inside. Therein was a mound of at least a million gold pieces, and on top of it was perched a fat, spindly-limbed demon who seemed more surprised than anything. The party didn’t even give this Bayrd a chance to say one word: they closed the vault, had Donavin cast Hungry Darkness inside, and waited patiently for the screaming to stop. It took about sixty seconds. The fake Bayrd, now a teary-eyed mess, said that he wanted nothing more than to allow the party to take Bayrd’s share of the treasure and allow him to keep running the casino for them. They could just, you know, stop by every month or so and collect their money!
The party unanimously decided that they deserved to own a casino and make money off of it, especially if they got it by murdering the previous owner and forcing its manager to work for them under fear of also being murdered.
And so it was that the second of the three demons had been returned to their home plane. The party spent the night at the casino, ate heavily from the buffet, and left in the morning to search for Inropam, the one who had killed Cheryl’s entire hometown.