Some time was spent waiting for the Kings of Chaos to forge new weapons and armor for the party. The Red King offered to use bones salvaged from the tarrasque that the Yellow King had chopped up, but nobody in the party took him up on the offer, and so the bones were just a colossal waste of time and effort on the part of the Yellow King. He didn’t seem to mind, or notice.
The Red King was called out on his having been a deadbeat ghost dad who never visited his dead daughter, and he tried in vain to argue that he was, in fact, the very kind of thing that he had always hoped his daughter would never have to face: a killing machine who spent all of his time warring and fighting. He had hoped to let his daughter live in a peaceful world where there was no need for men like him. Raziel, at the very least, was very insistent, and so the Red King left for the Lawful Good plane to visit his daughter and shut Raziel up. When he returned, he explained that his daughter’s corpse may have said that she missed her father, but her spirit had had 150 years to get over it, and she didn’t really care much to see him as he was now. Even so, she gave the party, via her father, a crest bearing the Bayushi family seal that they could use if they ever needed her assistance in the Lawful Good plane.
The party then left for the True Neutral plane at long last, which was good for the Red King, because he was starting to get annoyed by all of this hassle. The Yellow King pumped himself up, planted his feet, and swung his gargantuan falchion with all of his might. The party wisely chose not to point out that he could probably do more damage with a scythe or axe if he was going for massive damage on a critical hit, and reality was ripped apart anyway.
The True Neutral plane was a vast, flat, gray expanse, with nothing to be seen in the distance. The group plus the two kings chose to start walking in an arbitrary direction, since any direction was better than no direction. In a short time, they saw a vast dome, which seemed to rush to meet them as they approached it. Apparently, travel was simply faster in the True Neutral plane. A pair of earth elementals stood at the base of the dome, and the party quickly learned that they were guarding a gate into a domed city. Artemis took point and said that they had business in the city, and the elemental agreed to let them in. He pointed them to another elemental inside who could help them find where they needed to go, and before long, they were being corralled through a maze of twisting hallways and elementals. Eventually, they reached a room filled with time elementals, who asked the party just what they thought they were doing invading the city like this. Artemis tried to fast-talk his way out of it, but the time elementals turned out to have crazy Sense Motive scores. Who would have guessed? Not the GM, and he’s the one who put those time elementals in there to begin with.
Donavin was left in the room as collateral of sorts, and the rest of the party was brought to a courtroom-like area with a large judge presiding. The judge made it clear that he was not The Judge, but simply a judge, with less power than the ultimate boss of the realm. He also made it clear that he knew exactly who the two kings were, and with a snap of his fingers, the Yellow King vanished, forcibly returned to the Chaotic Neutral battlefield permanently. The Red King tried to do a combat roll and dodge the banishment spell, but it was futile, and he was permanently sent back as well.
With those two game-breakers out of the way, the judge got down to business. The party’s goal was to speak with The Judge and convince him to strengthen the barriers between planes, but this lesser judge wasn’t willing to let them speak to him.
He told the party that their goal of sealing off all of the other aligned planes from the mortal realm was a difficult thing and a controversial one, and The Judge would not be willing to do such a thing without support from a Neutral, Evil, and Good Lord. The Kings of Chaos had already given their word that they were for such an arrangement, but it left the party stuck with the task of convincing an Evil and a Good Lord to sign some papers given to them by the judge saying that they, too, would accept the barriers between planes being strengthened to the point that no further travel from the aligned planes to the material plane would be possible.
Once the negotiations were complete, Donavin was returned to the party in fine condition. The time elementals, feeling a bit guilty that they had frozen Donavin in time while the negotiations had happened, gave him a small hourglass which contained some of his lost time: in essence, a Time Stop spell that would last for twenty-four seconds (four rounds) when invoked. Donavin accepted their apology, and the party was sent back to Vardiss’s manor to plan their next move.